I'm taking the plunge! I'm going to gear up for VR and build a little VR studio in my new apartment. The core purchase for this will be an HTC Vive VR headset, pictured on the right below.
The Oculus Rift headset on the left and the HTC Vive are the main competitors in the early Holodeck market. Pricey toys! Oculus goes for about $700. Vive goes for $800! And, I'll have to buy a new PC with a powerful enough CPU and graphics card to run the VR software programs. Total investment of around $2,500.
Frankly, it's too early for the casual user to get into the consumer VR toys. The tech is still in its infancy. Best to wait a few more rounds. All the gadgets will function better and be cheaper in the future.
I'm getting in now because I'm thinking about becoming a content developer in the VR medium. Exactly what type of content I will develop... I haven't decided that yet. I want to find out early in the game what works and what doesn't.
I'm going with HTC Vive for simple reasons. The player in the VR space can stand up as well as sit down. That's because the system includes a couple of locator beams that define a play space in the user's room. I'll design a space in my new apartment to be used solely as a play space for my Holodeck.
As might be expected, the early leading content genres for VR headsets are porn, war and other type of shoot 'em up games, and environment building games, just as they were in the 2D environment of PCs.
One of the reasons a casual user might want to wait a couple of years to get into the VR game is that not enough programming content has yet been built for the VR market.
As I said, I'm getting in early so that I can start to work out where I fit in as a developer. As with all tech innovations, particularly ones with great promise in the consumer market, there's a ton of money to be made in VR.
I don't yet know how my skills fit in. I don't know what works and doesn't work.
After I move, I'll set up my own little Holodeck in my apartment and start answering these questions.
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