A workable Holodeck is what everybody wants, right? Step into a virtual reality appliance in the privacy of your home, pick your program, and become whoever you want to be in a 3D full immersion environment. As usual, in the multimedia field, porn leads the way.
Back in the dot-com era, as CD-ROM and internet technology matured, developers struggled to create original content that would pay back the development costs. Hiring a roomful of programmers at $50 an hour in the mid-90s was ruinously expensive. Porn was the first business to pay back on costs. A ready and eager market of users ponied up their credit cards to pay for masturbation material.
VirtuaDolls is kinda gross. What can I say? Masturbation games played out in the virtual international brothel will be the initial big money maker in the VR universe. VirtuaDolls offers both a hardware solution (a mechanical vagina) and a software solution (doll partners performing sex simulation scenes). Coupled with the Occulus Rift VR headset, something close to a 3D full immersion environment engulfs the user in a virtual bedroom with a virtual whore.
Not a pretty picture, I admit... a guy with his pants down, a VR headset on his noggin and a mechanical vagina attached to his dick, sitting in front of his computer. Hilariously ridiculous! Of course, said guy will be jerking off in the privacy of his front room. (Or so we think. The ability of clever hackers to surveil users should never be underestimated!)
If I were still interested in working, I'd have moved by now to virtual reality ("VR") programming, because that's where the money, excitement and independence reside. I'm no longer closely enough involved with the business to know what programming languages dominate the market. I'm sure, however, that VR programming is the place to make the most money. (In fact, the promo video above includes a pitch to programmers to joint the VirtuaDoll team!)
Online porn has already produced a devastating attack on traditional sexual morality and further undermined the stability of sexual partnerships. It has become common for marriages of 30 years to fall apart as the kids leave home for college, and porn is a major reason for that. Heightened expectations for sexual pleasure is one of the outcomes of readily available porn.
The need for a compliant partner is now about to come under attack from the VR porn business. If it is possible to satisfies one's lust without dating and mating, a whole lot of people will decide that the VR world is preferable. None of the mess and conflict of relationship, and a bigger, more predictable orgasm.
My interest in the VR field has always been in how to create a new and workable story telling paradigm. For story telling to be truly realistic in the Holodeck, every possible outcome must be available to the user. For instance, in a simple story of an afternoon car ride, the user must be able to choose any route as he drives. Good, bad and indifferent outcomes along each route must be available to the user. How to program an infinite number of outcomes in a manner that is cost effective?
To my knowledge, the only contemporary solution is to program each possible outcome or "branch." This is an incredibly time consuming and costly process. If you're employing a roomful of programmers at $75 an hour or more, a development project can blow through tens or even hundreds of millions of dollars very quickly.
Clearly, some other programming method must be developed.
I suspect that Artificial Intelligence ("AI") will be the answer here. In other words, given a rough game scenario, an AI enabled computer will think through all the potential outcomes and program that infinitely branching story line. How do we teach this skill to a computer?
Think of the multiplicity of branches in the simplest sexual encounter. (Of course, within the international whore house, the user will prefer positive outcomes according to his preference, which will simplify matters.)
I suspect that the whore in the window will be the starting point. This tech developed first in Times Square, back in the bad old days of the 70s and 80s. A naked girl or a boy/girl team would do their exhibitionist act in a circular tank. Users (horny men) would enter booths, pop in their quarters and a little window would open for them to view the action. This model moved almost in its entirety to the webcam model. Choose your girl from a menu of pics, plunk down your credit card and the virtual window opens for your personal exhibitionist performance.
With the VirtuaDoll technology, that experience is obviously amped up and enhanced. A mechanical vagina does the job of relieving the client while the whore in the window does her job. Playing out this scenario in the privacy of the user's home eliminates potential embarassment and victimization by scam artists.
From the standpoint of a traditional Catholic, this could not be more sinful or objectionable. But, this is the wave of the future, at least for a very large percentage of people. How will the dowdy and reluctant female of the future compete against a beautiful and totally willing VR actress? Of course, at some point, a version of the same technology will be developed for female users. Men, I think we can be certain, will be the first to plunk down their credit cards for VR sex.