Microsoft's HoloLens VR headset employs an entirely different VR concept than its chief competitors, Oculus Rift or Sony PlayStations' Project Morpheus. Sony seems to be the only player that has brought its product to the retail market. Oculus and Sony VR headsets offer full immersion 3D.
HoloLens (pictured above) projects holograms within the user's real world environment. So, the biggest player in the computer software game, Microsoft, goes for an entirely different paradigm! If the concept of projecting holograms within the real world seems confusing, take a look at the pic below.
The user controls his experience with finger gestures.
A working consumer available HoloLens seems to be a couple of years away. Microsoft projects the release of the HoloLens will come after the release of Windows 10. Windows is currently in its 8.1 stage.
Microsoft's software suite has always been aimed at office users. That's where the big money is to be found. Oculus Rift seems to be aimed at users who want to explore a full immersion VR world for theatrical or social uses. Project Morpheus, of course, is aimed at gamers.
From the standpoint of a developer, which platform is easier to access and provides the most consistent income? I don't know.
All of the players in the VR headset market agree that retail implementation of the technology is still two or three years away. The hardware and software are both still immature.
I want to be there first, performing in the virtual concert hall. What's the best path to that goal?